// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;
using UnityEditor;

namespace Unity.Formats.USD.Examples
{
    [CustomEditor(typeof(ExportMeshExample))]
    public class ExportMeshExampleEditor : Editor
    {
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();

            ExportMeshExample script = (ExportMeshExample)target;
            if (script.IsRecording)
            {
                var oldBg = GUI.backgroundColor;
                GUI.backgroundColor = Color.white;
                if (GUILayout.Button("Stop"))
                {
                    script.StopRecording();
                    EditorApplication.isPaused = true;
                }

                GUI.backgroundColor = oldBg;
            }
            else
            {
                var oldBg = GUI.backgroundColor;
                GUI.backgroundColor = Color.red;
                if (GUILayout.Button("Record"))
                {
                    EditorApplication.isPaused = false;
                    //EditorApplication.isPlaying = true;
                    script.StartRecording();
                }

                GUI.backgroundColor = oldBg;
            }
        }
    }
}
